Tag Archives: game balance


“Risk” has become somewhat of a buzzword in the world of EVE. It seems to insert itself into any discussion of game balance or proposed changes. Which is appropriate, in some ways; in the pvp-centric game world of EVE, every activity you do is governed by the risk of potential loss. This has to be balanced against the potential return from that activity, which is why you see so many discussions concerning “risk vs reward.” Often these discussions descend into bickering arguments where both sides point to “risk,” or lack thereof, to backup their side. With so many interpretations of what risk in EVE means, or what it should mean, the concept of it is becoming muddled. I’m going to attempt to analyze my interpretation of risk as it relates to gameplay, and present my opinion on how it should be balanced.
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