Category Archives: Out of Game

Eve: Then and Now

o/
Hello, capsuleers! It’s been a while. With Covid downtime, I’ve been back playing Eve for a couple of months now.

I originally launched this site contemporaneously with the formation of a corp known as Kaede Industries. Kaede Industries started off very well, at least relative to my original goal of creating a viable small industrial corp.

However, it was not to last. We grew quickly, attracting many recruits, and also unwanted attention. Little more than a month or so into our life as a corp, we picked up a wardec, which was piled onto by other corps/alliances until we had rolling wardecs for two months.

This demoralized the memberbase, and we eventually reformed as a new corp in a new location to escape the pressure. While this was ideal for the average member, who just wanted to mine, it was a deep blow to me, as I was heavily invested in the original corp identity and location. I continued on for a bit, but with my enthusiasm gone, I was eventually distracted by the launch of a little console game called Destiny. It became my new gaming focus, and I just never logged back in and stopped working on the blog.

Fast forward to 2020. I had played Elite Dangerous off and on, in brief stints, for a couple of years, whenever I needed to scratch that internet spaceships itch. I like to call it “slicker but shallower” than Eve. With the Covid shutdown, I was occupying myself by playing Elite Dangerous pretty heavily for about a week. One day, in the middle of playing, I realized that what I really wanted to do was go play Eve. I got up right then and began downloading the Eve Online client.

When I came back, I made a new account/character (Renn Omaya) to start off fresh, though I took advantage of my old account to jumpstart with 1,000,000 skill points. I redid the tutorial, the career missions, and the SOE Epic Arc. Within the first two days, I’d registered a new corp: Sudfel Enterprises.

This was Kaede 2.0. All of the original goals of the first corp, but with slightly more experienced execution. It was pretty successful. We got up to just over 30 members, probably closer to low 20s in unique players once you discounted alts, before we were approached by a local corp of similar size about merging into them. They’re a FW group, with a strong pvp presence, but few miners. We had a strong mining presence, but few pvp’ers. We shared similar industrial goals, and that corp is actually a reformation of a group I had been a part of prior to starting Kaede Industries.

Most of our members have already moved over, and I just finished closing up shop at Sudfel, for the most part. I’ve resigned as CEO, and as soon as my 24-hour wait timer is up, I’ll officially join up with them myself. I’ll be taking on an industry/trade-related role in the corp, in addition to getting my feet wet as a FW newb. Sudfel Enterprises will most likely be closed officially. Kaede Industries will remain open but also remain inactive, for now.

Now that I have fewer demands on my time from a corporation management perspective, I have time to return to the blog. Lucky you! I’ve already removed or replaced all the broken links that had accumulated over the years, as well as refreshed the Resource Hub with some updated content.

Also, I recently posted a short fiction piece about warclones as part of YC 122 New Eden Capsuleer’s Writing Contest. Check it out!
o7

Time in Space

Image by Alexandre Duret-Lutz

Time Spiral” by Alexandre Duret-Lutz is licensed under CC BY-SA 2.0 / Cropped from original

Last night, I had to cut my in-game activities short because it was bedtime. Meaning that my mining trip into high-sec was going to have to be carried over into another day. I was slightly annoyed, because the longer I’m away from my home region, the longer my market orders, production queue, and PI network are left to fend for themselves. The annoyance was mainly because I could have finished up my operation that night if I’d started earlier. It got me thinking about how we, as players, choose to manage our time in and out of game. Continue reading