Why Mining Barges Should Have a Utility High Slot

o/
I haven’t posted much this past week. I point you to reasons I discuss in this previous post about time management. Real life matters and in-game preoccupation have left me with little time to blog recently. But I have returned, and I’ve got stuff to say. So strap in, dear reader, as we explore the following idea.

I think mining barges should have a utility high slot. I actually suggested this once in a CSM town hall meeting, but without any context behind it, I don’t think the idea got much traction. So, this post aims to present that context. Why should barges get a utility high slot? What are the benefits? Are there drawbacks? What would it mean for gameplay? Continue reading

Advertisements

[Fitting] Exequror

2014.11.04.05.49.04o/
If you’ll recall from this post about our first war, I had need of an Exequror to rep up the armor of a POS array. So, here’s a remote armor rep fit for that purpose. This fit is a little more skill-intensive than what I usually put up, but when you’re repping POS stuff, you want to field the best fit you can.
Continue reading

Risk

o/
“Risk” has become somewhat of a buzzword in the world of EVE. It seems to insert itself into any discussion of game balance or proposed changes. Which is appropriate, in some ways; in the pvp-centric game world of EVE, every activity you do is governed by the risk of potential loss. This has to be balanced against the potential return from that activity, which is why you see so many discussions concerning “risk vs reward.” Often these discussions descend into bickering arguments where both sides point to “risk,” or lack thereof, to backup their side. With so many interpretations of what risk in EVE means, or what it should mean, the concept of it is becoming muddled. I’m going to attempt to analyze my interpretation of risk as it relates to gameplay, and present my opinion on how it should be balanced.
Continue reading

Traveling in Low-Sec for Beginners

o/
So, I have fresh corp members who are new to the game and/or have never traveled (properly) through low-sec. I thought I’d write up a basic primer for how to move through low-sec. This is purely from a travel/hauling perspective. This isn’t a guide to operating in low-sec (i.e. missioning, mining, exploration, pvp, etc.). But it covers the basics of traveling in low-sec with an expectation of survival.
Continue reading

[Fitting] Atron (travel)

atron_fronto/
Sorry for slowing down on posts again, all my free time has gone into getting corp stuff finalized. Our pre-recruitment drive to get a few extra people turned into a larger-than-expected recruitment. As a result, some stuff I thought I’d have a couple weeks to get in order now has to be finalized right away. So that’s what I’ve been up to.

In the course of getting new corp members moved to our headquarters (which requires passage through low) I’ve been encouraging those who are new to low-sec to ship their goods in to one of the region’s high-sec entry points (for the corp to courier contract through low for them) and cross low in a travel-fit frigate. This is a travel-fit Atron suitable for moving in low-sec.
Continue reading

War Log: Day One

2014.11.04.05.41.25
o/
As I mentioned in the last post, Kaede Industries received its first wardec this past Sunday, with hostilities beginning on Monday. This post is the first in a series talking about how the war played out. Hint: it went well. On a related note, we have essentially quadrupled in membership since the war began. That’s pretty good for indy corp recruitment during war time. So, here’s how it all began…
Continue reading